using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class GravityManager : MonoBehaviour {
	
	private List<GravityObject> gravitySources;
	
	public static GravityManager manager;
	
	public static GravityManager GetManager(){
		if(manager!=null){
			return manager;	
		}
		manager = new GravityManager();
		return manager;
	}
    public GravityManager()
    {
        gravitySources = new List<GravityObject>();
    }
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
